A Speaking Board Game about Work with some Props

A digital or analogue board game? Which do you fancy? For me, variety is key. So I tend to alternate between both types of exercises to keep things interesting. In this post, you will find both versions. Cheers to diversity!  But just so that you know, I am going to focus more on the analogue version where I can use props.

Who doesn’t love props? Using props in the classroom can be an effective tool for teaching. Props can help to engage students and bring an element of fun and creativity to a lesson. And right in the middle of winter ,when days are short and dark, I feel the need to add some extra spark to my lessons. Don’t you?

Board games have been around for a long, long time but, have you tried to design one? It is not easy. I have tried and failed. They looked awful. This time I have not wasted any time, and used Genial.ly’s Monopoly board game, which I have adapted to suit my content.

 

First, I made an online version (reusable in case you want to change something), which turned out great, but I decided to go oldschool and print out the board, get a huge foam dice, and use some coloured counters. Not surprisingly, rolling a big red foam dice and having students use little markers to claim their spots really made a difference. 

Here’s the downloadable version if I have managed to persuade you to use the printed version of the board game.

TEACHER-GUIDED: HOW TO PLAY
  • Arrange students into groups of 3–4 students and give each group a board.
  • Each player in the group must choose a colour: blue, green, yellow, or red.  They will then receive a token to mark their position and 10 coloured counters (preferably, the same colour as their token) to indicate the questions they have answered correctly throughout the game. 
  • Each player should take their token and place it on the starting square. Write down the starting order of the students on the board, like this: blue first, then green, then yellow, and lastly red. To start playing, the teacher rolls the huge die and Blues move their token to the corresponding square.
  • If Blues can talk about the question non-stop for 2 minutes, they earn the right to place one of their blue counters on that square. That square is now officially theirs!
  • If another player lands on a square that is already occupied by a coloured counter, they will have to answer the question, but they will not claim the square.
  • Special squares: squares with icons contain penalties, such as “The player pays light taxes: loses 2 of his coloured counters.” (you can read the penalties in the digital version)
  • The player with the most coloured counters on the board, once all squares are occupied, will win the game.

I hope you enjoy the game!

2 thoughts on “A Speaking Board Game about Work with some Props

Leave a Reply

Your e-mail address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.